AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games Performance in Switzerland Q3 2022
In Q3 2022, the top 5 fidget toys games in Switzerland showed varied performance trends in terms of downloads, revenue, and active users. Here’s a breakdown of their performance.
In the third quarter of 2022, the top 5 fidget toys games on a unified platform in Switzerland exhibited diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of their performance.
Slime it: Slime Game Simulator from Slime4Fun experienced fluctuations in weekly revenue, peaking at around $146 during the last week of June and hitting a low of $36 in mid-July. Downloads saw a significant drop with almost no activity from late July onwards. Active users decreased steadily from 596 in late June to 420 by the end of September.
Marble ASMR by Rollic Games, released in August, showed a strong start. Weekly revenue increased from $38 at the beginning of September to a peak of $172 mid-month, before settling at $158. Downloads were robust, starting at 2.1K in late August and remaining above 1K in the following weeks. Active users peaked at 3.6K in early September and stabilized around 2.7K by the end of the quarter.
Automatoys from Idle Friday also saw positive trends. Weekly revenue started modestly at $12 in late August and consistently grew to $64 by the end of September. Downloads initially surged to 1.4K at the end of August, later stabilizing between 500 and 700. Active users increased significantly from 177 in mid-August to 2.8K by the end of the quarter.
Fidget Spinner by Ketchapp showed minimal activity. Revenue peaked at $51 in mid-July before tapering off to zero by late August. Downloads were consistently low, never surpassing 18 per week.
Antistress - Relaxing games from Moreno Maio maintained a steady performance. Revenue fluctuated slightly, peaking at $18 in mid-September. Downloads ranged from 371 to 982, with the highest activity occurring in early August. Active users saw a slight decline, starting at 3.6K in late June and ending at 4K in late September.
For more detailed insights, visit Sensor Tower.